![]() ![]() ![]() This is the Value you want to change! The "0x" as far as I know shouldn't be changed, only the last four digits. Directly below the Flag Category you'll find the FlagValue, listed as "0x0077" (for example).It's location appears not to have a fixed position, so you might have to scroll a little. Search the CASFlagList entries for the entry where the Flag Category is listed as "0x0048 (EyeMakeupColor)".Once the data grid opens, click on the "expand all" button at the bottom.Select the CASP file and with it selected, click the grid-button at the bottom.Open any non default eye color in s4pe.After changing quite a few parameters – with no luck – I eventually found what I think is the solution for non defaults being inherited in exactly the same way the default eye colors are inherited. I'll keep this short: thanks to a user asking me how the genetics of non default eye colors work and me noticing I wasn't quite sure (apart from „they don't work like the defaults do, everything gets scrambled up“), I did some testing once I came home from work, noticed a pattern in how the inheritance worked and started some research in s4pe. Sorry if this is old news, but I haven't seen it posted anywhere else so far, so I figured I might share. I hope this is the right subforum – if not, I apologize to the mods.
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